Lyra PvP Map
This is a class project. Through this assignment, I aimed to achieve a perfect equilibrium where no single strategy could dominate, and every player, regardless of their preferred playstyle, could find their footing and contribute to their team's success. The map design process was iterative and data-driven, incorporating feedback from playtests to refine choke points, resource distribution, and spawn locations, ensuring that each match could unfold in a myriad of ways, each as thrilling as the last.
This portfolio piece is more than just a project; it is a narrative of my journey as a game designer. It showcases my ability to think critically about player engagement, to innovate within established paradigms, and to create experiences that resonate with a diverse audience. The balanced PvP map for Lyra stands as a testament to my skills, vision, and unwavering dedication to the craft of game design, inviting players into a world where their skills, strategies, and teamwork can shine.
3D Platformer - Boxy
This is a class project filled with vibrant landscapes, intricate puzzles, and dynamic obstacles. Each level was designed with the intention of gradually increasing complexity and introducing new mechanics in a way that feels natural and rewarding. The iterative process of design, testing, and feedback was crucial, allowing me to refine gameplay elements to ensure a seamless player experience.
This class project is more than an academic requirement; it is a reflection of my passion for game development and my commitment to creating engaging and memorable experiences. It demonstrates my capabilities in navigating the technical challenges of 3D game development while also showcasing my creative flair.




Farcry Arcade Map
For this Far Cry 5 single-player map, I delved deep into the concept of a lone player against a daunting, well-fortified enemy stronghold, set on a remote island with a hidden research lab at its heart. The essence of this design was to craft an experience that challenges the player's tactical prowess, stealth capabilities, and adaptability, all within the context of an isolated, intriguing environment that tells its own story. I tailored the map to support a multitude of approaches, from silent takedowns using the environment and stealth, to full-frontal assaults leveraging the arsenal at the player's disposal. The layout encourages exploration, rewarding those who take the time to uncover hidden paths and vantage points with strategic advantages over their adversaries. This map stands as a showcase of my game design philosophy: to create engaging, dynamic environments that challenge players and leave a lasting impression. It represents a blend of strategic gameplay, environmental storytelling, and immersive world-building, all coming together to offer a uniquely challenging and rewarding single-player experience.
Artificial Nightmare
The Narrative of Artificial Nightmare is focused on an office worker who works for an A.I company that focuses on bringing A.I to the homes of families across the world. They are working on creating a cloud where every appliance in the house can connect to it which will make life easier. The A.I becomes too advanced where it escapes and goes into the cloud! They take over the appliances that are connected to the cloud. The hero must make it to the top of the company building to pull the plug on the cloud where the A.I are taking over!